version 1.2.0
ui_define MgHUD_Ammo = 
{
	offset = { x = 250.000000, y = 100.000000 };
	anchor = { x = 0, y = 0 };
	zIndex = 0.000000;
	scale = 1.000000;
	visible = true;
}
ui_define MgHUD_Armor = 
{
	offset = { x = -255.000000, y = 35.000000 };
	anchor = { x = 0, y = 0 };
	zIndex = 0.000000;
	scale = 1.000000;
	visible = true;
}
ui_define MgHUD_Buffs = 
{
	offset = { x = 0.000000, y = 250.000000 };
	anchor = { x = 0, y = 0 };
	zIndex = 0.000000;
	scale = 1.000000;
	visible = true;
}
ui_define MgHUD_Health = 
{
	offset = { x = -250.000000, y = 100.000000 };
	anchor = { x = 0, y = 0 };
	zIndex = 0.000000;
	scale = 1.000000;
	visible = true;
}
ui_define MgHUD_LowAmmo = 
{
	offset = { x = 0.000000, y = 0.000000 };
	anchor = { x = 0, y = 0 };
	zIndex = 0.000000;
	scale = 1.000000;
	visible = true;
}
ui_define MgHUD_Speedometer = 
{
	offset = { x = 0.000000, y = 0.000000 };
	anchor = { x = 0, y = 0 };
	zIndex = 0.000000;
	scale = 1.000000;
	visible = true;
}
ui_define MgHUD_WeaponIcon = 
{
	offset = { x = 225.000000, y = 65.000000 };
	anchor = { x = 0, y = 0 };
	zIndex = 0.000000;
	scale = 1.000000;
	visible = true;
}
ui_define MgHUD_WeaponRack = 
{
	offset = { x = 0.000000, y = 325.000000 };
	anchor = { x = 0, y = 0 };
	zIndex = 0.000000;
	scale = 1.000000;
	visible = true;
}
